The Last Drop from Arcane

Project Summary

The project goal was to model a scene based on a reference photo. Of the list given, I immediately jumped on this one. The process started with creating an asset list, breaking it down into categories of modular and unique pieces, modeling, UVing, and texturing and finally building the scene in Unreal 5.

Programs used

- Maya

- Substance Painter

- Substance Designer

- Unreal 5


Some of the Modular and Unique Assets